One of the main trends that are observed in the re-opening economies is an increased demand for contactless payments, be it an online transfer or simply a credit card tapping function. Grocery shops, hairdressers, cafes, and dental offices are now providing so many more options for payments in a bid to curb the spread of the virus.
From Cash To Cashless Transactions
One of the rarer options to pay for services available worldwide is a payment with cryptocurrencies – not many supermarkets and restaurants will accept payment in Bitcoin. On the other hand, payments using your card or barcode is another thing which is more recognized unlike cryptocurrencies. These latest developments in the world call for drastic measures and, perhaps, we might see more countries commonly use these types of transactions.
Yet, one of the drawbacks of blockchain technology use might be the fact that it is not widely accepted and adopted, making it look like a “dangerous” payment method. In particular, the older generation seems to be much more skeptical in regards to this technology, when compared to young people.
In part, this complication is due to a certain extent of complexity that is involved in using blockchain technology to send transfers that are not understood by Gen X.
This level of centralization and simplification might be very well the push that the older generation and other hesitant folks need to give Blockchain technology a try.
Gaming Is the Door for Wider Blockchain Adoption?
Aside from the safe and contactless payments, Blockchain has the power to support the worldwide community in other ways. For instance, with the extensive lockdown measures that were implemented across the globe, people started spending a lot more time at home.
The Multicoin.Fun platform aims to help people socialize in these uncertain times. Also, it is not just a way to stay entertained, but also to earn some money.
As for the ITAM Games, the project has launched its blockchain-based mobile game store back in 2019 and continued to push out 10 more games throughout the year. This year, they will be using the EOS-based WAX blockchain.
Matic Network writes on its website: “We aspire to see a world where blockchain gains mainstream adoption and fulfills its true promise.” One of the ways they bring this vision into reality is via increasing the efficiency of carrying out transactions on gaming networks on Blockchain. In particular, Matic Network’s integration with the Decentraland virtual world fueled pouring support from 40 different dApps, including gaming apps such as Battle Racers and Chainbreaker. Another popular gaming project using Matic Network is Pocketful of Quarters from the US.
According to the whitepaper of the project, the team aims to develop the following applications based on MCashChain platform: gaming application, smart auction contract, c-commerce app, art stock exchange, identification and collaboration courses, voting and election app, gamification for education sector project, and blockchain as a service.
All in all, the year 2020 has brought a lot of change to the world, and even though it was a forced change, economies and population had the power to withstand it. Despite a lot of losses, the world is slowly coming back up from its knees after being knocked out by an unexpected pandemic at the very beginning of the year.
People will always adapt to changes and use them to their own benefits by becoming smarter and more flexible. This principle stands true this year as well. People create, innovate, and develop – and many of these new initiatives are here to stay just like the “new normal”. It is very possible that even though this year is not the best year for humanity, it can become one of the greatest steps to Blockchain adoption.